import map from 'lodash-es/map.js'
import get from 'lodash-es/get.js'
import isnum from 'wsemi/src/isnum.mjs'
import cdbl from 'wsemi/src/cdbl.mjs'
import turf from './importTurf.mjs'
import fixCloseMultiPolygon from './fixCloseMultiPolygon.mjs'
/**
* 針對MultiPolygon進行BezierSpline處理
*
* Unit Test: {@link https://github.com/yuda-lyu/w-gis/blob/master/test/splineMultiPolygon.test.mjs Github}
* @memberOf w-gis
* @param {Array} pgs 輸入MultiPolygon資料陣列,為[[ [[x11,y11],[x12,y12],...], [[x21,y21],[x22,y22],...] ]]構成之陣列
* @param {Object} [opt={}] 輸入設定物件,預設{}
* @param {String} [opt.supposeType='polygons'] 輸入提取模式字串,當數據座標深度為2時,使用polygons代表每個其內多邊形為獨立polygon,若為ringStrings則表示其內多邊形為交錯的ringString(代表聯集與剔除),預設'polygons'
* @param {Number} [opt.resolution=10000] 輸入曲線解析度數字,代表每段曲線細分多少距離,預設10000
* @param {Number} [opt.sharpness=0.05] 輸入曲線緊繃程度數字,0為平滑,代表取最小彎曲度,1為折線,代表切線指定很長會比較有彎度,預設0.05
* @returns {Array} 回傳MultiPolygon陣列
* @example
*/
function splineMultiPolygon(pgs, opt = {}) {
//supposeType
let supposeType = get(opt, 'supposeType')
if (supposeType !== 'polygons' && supposeType !== 'ringStrings') {
supposeType = 'polygons'
}
//resolution
let resolution = get(opt, 'resolution')
if (!isnum(resolution)) {
resolution = 10000
}
resolution = cdbl(resolution)
//sharpness
let sharpness = get(opt, 'sharpness')
if (!isnum(sharpness)) {
sharpness = 0.05
}
sharpness = cdbl(sharpness)
//fixCloseMultiPolygon裡面已有toMultiPolygon故不用另外呼叫處理
//fixCloseMultiPolygon
pgs = fixCloseMultiPolygon(pgs, { supposeType })
// console.log('fixCloseMultiPolygon pgs', JSON.stringify(pgs))
let core = (pg, opt = {}) => {
//pgNew
let pgNew = map(pg, (ps, k) => {
// console.log('ps', ps)
let line = turf.lineString(ps)
// console.log('line', line)
let r = turf.bezierSpline(line, { resolution, sharpness })
let psNew = get(r, 'geometry.coordinates')
return psNew
})
return pgNew
}
//core
pgs = map(pgs, (pg) => {
return core(pg, opt)
})
return pgs
}
export default splineMultiPolygon