import get from 'lodash-es/get.js'
import isfun from './isfun.mjs'
import isEle from './isEle.mjs'
import evem from './evem.mjs'
import genPm from './genPm.mjs'
import delay from './delay.mjs'
/**
* 前端偵測DOM元素(及其子元素)是否已穩定
*
* 一輪偵測: 相隔timeDiff取兩次位置與尺寸(getBoundingClientRect,含transform位移),並取子樹內進行中之動畫(getAnimations);等該批動畫結束或取消後再取一次位置與動畫數,整輪期間位置皆未變且從頭到尾皆無動畫才視為穩定,期間曾有動畫或位移即回報不穩定,由下一輪再判。動畫只計playState為running且iterations有限者:已結束但因fill:forwards仍被回傳之動畫不計,否則子元素做完進場動畫後父元素會永遠不穩定;無限循環動畫(如spinner)永不結束,不計亦不等待,否則整輪永不落定
*
* Unit Test: {@link https://github.com/yuda-lyu/wsemi/blob/master/test/domIsStable.test.mjs Github}
* @memberOf wsemi
* @param {Element} ele 輸入Element元素
* @param {Object} [opt={}] 輸入設定物件,預設{}
* @param {String} [opt.mode='promise'] 輸入模式字串,可使用'promise'與'event','promise'代表一次性偵測並回傳Promise(resolve回傳該輪是否穩定布林值),'event'代表持續性偵測並回傳EventEmitter,每timeDetect啟動一輪(前一輪未完不重疊),穩定狀態改變時emit('stable', bool),初始視為不穩定故第一次穩定會emit true,預設'promise'
* @param {Number} [opt.tolerance=0] 輸入位置容許誤差數字,單位px,預設0表示須完全相同
* @param {Number} [opt.timeDiff=100] 輸入位置前後比對之時間差數字,單位ms,預設100
* @param {Number} [opt.timeDetect=50] 輸入event模式輪詢偵測間隔數字,單位ms,預設50
* @returns {Promise|Object} 回傳物件,給予'promise'時回傳Promise(resolve回傳當前是否穩定布林值,reject回傳錯誤訊息),給予'event'時回傳EventEmitter,可使用create、on、dispose函數
* @example
* need test in browser
*
* let ele = document.querySelector('#id')
*
* //promise, 一次性偵測
* let b = await domIsStable(ele)
* console.log(b)
* // => true or false
*
* //event, 持續偵測
* let ev = domIsStable(ele, { mode: 'event' })
* ev.on('stable', (b) => {
* console.log('stable', b)
* })
* ev.create()
* //...
* ev.dispose()
*
*/
function domIsStable(ele, opt = {}) {
//check ele
if (!isEle(ele)) {
return Promise.reject('invalid element')
}
//check getBoundingClientRect
if (!isfun(ele.getBoundingClientRect)) {
return Promise.reject('invalid element.getBoundingClientRect')
}
//mode
let mode = get(opt, 'mode', '')
if (mode !== 'promise' && mode !== 'event') {
mode = 'promise'
}
//tolerance, 位置容許誤差(px)
let tolerance = get(opt, 'tolerance', 0)
//timeDiff, 位置前後比對的時間差(ms)
let timeDiff = get(opt, 'timeDiff', 100)
//timeDetect, 偵測時間差(ms)
let timeDetect = get(opt, 'timeDetect', 50)
//getRect: 取螢幕位置與尺寸(getBoundingClientRect的left/top會反映transform位移)
let getRect = () => {
let r = ele.getBoundingClientRect()
return { x: r.left, y: r.top, w: r.width, h: r.height }
}
//sameRect: 兩次位置/尺寸是否在誤差內相同
let sameRect = (a, b) => {
return !!a && !!b &&
Math.abs(a.x - b.x) <= tolerance &&
Math.abs(a.y - b.y) <= tolerance &&
Math.abs(a.w - b.w) <= tolerance &&
Math.abs(a.h - b.h) <= tolerance
}
//isActive: 動畫是否進行中且會結束
// 只計playState為running者: 已結束但因fill:forwards仍被getAnimations回傳者(playState為finished)與暫停者不計, 否則子元素做完進場動畫後父元素會永遠不穩定
// 無限循環動畫(iterations為Infinity, 如spinner)永不結束, 其finished永不落定, 不計亦不等待, 否則整輪吊死; 故子樹有spinner不影響穩定判定
// 剛建立尚未開始之transition為running且pending, 屬進行中, 須計入
let isActive = (a) => {
try {
return a.playState === 'running' && Number.isFinite(a.effect.getTiming().iterations)
}
catch (err) {
return false
}
}
//getAnims: 取得子樹內進行中且會結束之動畫, 不支援getAnimations時退化為空陣列
let getAnims = () => {
try {
return ele.getAnimations({ subtree: true }).filter(isActive)
}
catch (err) {
return []
}
}
//core
let core = async () => {
//pm
let pm = genPm()
try {
//r1、r2, 相隔timeDiff取兩次位置
let r1 = getRect()
await delay(timeDiff)
let r2 = getRect()
//anims, 視窗結束當下進行中之動畫, 須於等待之前取得並計入判定
// 若只看等完之後的數量, 等完幾乎必為0, 而transition剛建立時有一至數個frame尚未位移, 視窗尾端建立者r1與r2皆未見位移, 整段動畫會被漏判為穩定
let anims = getAnims()
let n1 = anims.length
//等這批動畫結束或被取消(取消時finished為reject, 以allSettled一律通過), 再取一次動畫數與位置
await Promise.allSettled(anims.map((a) => a.finished))
let n2 = getAnims().length
let r3 = getRect()
//b, 整輪期間位置皆未變且從頭到尾皆無動畫才視為穩定, 期間曾有動畫或位移即回報不穩定, 由下一輪再判
let b = sameRect(r1, r2) && sameRect(r1, r3) && n1 === 0 && n2 === 0
//resolve
pm.resolve(b)
}
catch (err) {
pm.reject(err)
}
return pm
}
//corePm
let corePm = core
//coreEv
let coreEv = () => {
//ev
let ev = evem()
//watching
let watching = false
//timerCreate, timerQuery
let timerCreate = null
let timerQuery = null
//stop
let stop = false
//observe
let observe = (ele) => {
let b = false
//check
if (!isEle(ele)) {
return b
}
//observe
try {
let bLock = false
let bLast = false
timerQuery = setInterval(() => {
if (stop) {
clearInterval(timerQuery)
return
}
if (bLock) {
return
}
bLock = true
core()
.then((bNow) => {
if (stop) {
return
}
if (bLast !== bNow) {
bLast = bNow
ev.emit('stable', bNow)
}
})
.catch(() => {
// console.log(err)
})
.finally(() => {
bLock = false
})
}, timeDetect)
b = true
}
catch (err) {
// console.log(err)
}
return b
}
//create
let create = () => {
timerCreate = setInterval(() => {
watching = observe(ele)
if (watching) {
clearInterval(timerCreate)
}
}, 50)
}
//dispose
let dispose = () => {
let b = false
try {
clearInterval(timerCreate)
clearInterval(timerQuery)
stop = true
b = true
}
catch (err) {
// console.log(err)
}
return b
}
//save
ev.create = create
ev.dispose = dispose
return ev
}
//r
let r = null
if (mode === 'promise') {
r = corePm()
}
else if (mode === 'event') {
r = coreEv()
}
return r
}
export default domIsStable